banner



God Of War Light Crystal

Welcome to IGN'southward Walkthrough for God of War. This folio contains data on the quaternary stride of your Journeying - The Low-cal of Alfheim - which volition include paths to take, enemies to fight, and any collectibles you lot might notice along the way.

Spoiler Warning: This guide will refrain from story spoilers whenever possible, simply may indicate possible spoilers in boss fights or other encounters - go along at your own risk.

ad

  • Journey Reward: iii,000 XP

Detect a Way to the Light

Video Guide: Office Eleven

Every bit you make your fashion downwards the bridge, y'all'll of course realize while certain aspects of this area seem similar to Midgard, you lot won't find anything you've left behind in that realm. New treasures and terrors alike await in this realm.

The realm of the light elves is full of trees and groves, equally well as odd pink roots that block your path - but you lot can throw your axe at the pulsating mass in the eye to grant passage. At the next blockage, look up to the right to spot a denizen of this world, the translucent light elves, locked in mortal gainsay with the winged nighttime elves. The bodies around you point to a war existence waged even at present.

Lore Location :

Along the path, expect to the right to spot a circle of Rune Reads to have Atreus read from. It'south a message about The Eternal War between elves in this realm.

Just to the right of the runes, destroy the pinkish roots to reveal aHacksilver Chest. Up ahead y'all'll spot a Low-cal Elf, but it will soon exist killed as several Night Elves appear, and you happen to be in the incorrect place at the incorrect time.

advertisement

Nighttime Elves flit around on their wings before dive-bombing with their spears in a 2 hit combo or i strong striking, or shooting fiery beams at a distance. Y'all can keep one out of the fight past freezing information technology with an axe throw, or use your runic abilities to keep them off-balance. Refrain from heavy attacks that launch them into the air, equally you lot won't exist able to juggle them effectively thanks to their wings - they'll just fly and retreat - unless you freeze them outset.

These enemies can also block attacks, requiring stiff attacks or the shield break upgrade if you want to push through to damage them. Brand certain Atreus is helping out either past distracting them with his melee attacks and chokes or peppering arrows to distract them.

Subsequently killing the trio, caput up to find more pink roots - and notation that destroying one of the pulsating cores isn't enough - you lot need to line them up so y'all can strike both at once in social club to do away with the blockage for good.

Head down the path to the embankment area to find Sindri and a new store he's prepare up. Buy or upgrade if you lot need to - he has new items to sell - and consider buying or upgrading some gear to reach or go close to level ii. Enemies are starting to get tough, and you'll desire to continue upwardly. Call back that upgraded gear tin be socketed with enchantments that tin further heave your skills, and you have a Frozen Flame from killing the Ogre to upgrade your Leviathan Axe to level 3!

After speaking with Sindri, turn around to spot a boat tangled in some roots. Move along to the right side so you can line up all three pulsating cores and hit them with i throw, then motility the boat onto the water.

advertisement

Get to the Ringed Temple

Note: It'due south easily missed, only keep a expect out for a low hanging glowing bluish dew hanging from a co-operative forth the water. Take Atreus pluck it to notice the Yggdrasil'south Dew of Cooldown, a passive item that will permanently increase your Cooldown by 2.

As you paddle through the narrow stream you'll come up to the region known as the Lake of Light.

This place, much like the Shore of Ix, is abode to some smaller side adventures should yous choose to partake - but be wary of danger. To the Southeast lies the Light Elf Sanctuary, and to the far West is the Light Elf Shore - both places you can dock at. There'southward besides a sand bowl about the entrance to the lake that poses a new riddle - but there are no runes present to aid you observe the respond yet.

Moving onward to the Ringed Temple, you can dock your boat and approach to discover the calorie-free span sealed away by roots that move to encompass the crystal.

The Night Elves will presently ambush you in a larger group. Don't panic, and try to focus on one and stun the others to interruption their formation. Make use of Atreus to aid pluck them out of the air, or utilise your axe throw to slow them downward - if they are not moving around too much.

advertizing

After they get taken out, you'll find that y'all can't drop down from hither - only there are two wheel mechanisms near the dock. Pulling on them will reveal large runes that come out of the water - runes that might be used for the sand basin back near the lake entrance.

Have out the Night Elf reinforcements and go dorsum to the boat moving back to the lake entrance where the sand basin riddle is. Now that you tin come across the runes, Atreus can pick out the answer, revealing a large trench in the lake leading downward to the temple depths.

Video Guide: Function Twelve

As you enter the Ringed Temple Trench, more Dark Elves volition come at you from all sides.

ad

Spartan Rage tin aid even the odds here as you pummel them and smack them around to keep them from flying away. Make sure you freeze them when you tin can so they can't dodge around as speedily, and use your Runic Abilities whenever they are agile to thin out their ranks.

Reactivate the Ringed Temple Bridge

Once the expanse is clear, look around to spot some hanging crates tied to those pinkish roots yous can hitting to get some Hacksilver. Behind yous are two dissimilar rooms full of caged Draugr and a machinery in the heart of the room.

Legendary Chest Location

One of the rooms has a cleaved machinery, but the other tin exist used to unlock the cages.

Check the cells here to notice Hacksilver on a corpse in ane room, and the other room has a blocked path to a chest you tin can spy. Throw your axe at the root over the chest, so get out dorsum to the center room and look into the cell from the blocked doorway.

Summon your axe back and it will hit both roots on the way dorsum, unlocking the door and assuasive you lot to loot the Legendary Chest for Thiazi'southward Talon, a Heavy Runic Attack.

Keep down the primary path towards the temple only to find a giant chasm blocking your advance. You'll need to find a way to cross - and it may involve going down.

Idunn Apple Location :

To the side y'all'll find a locked Nornir Breast - only the runes seem nowhere to be found. Crossing to the other side y'all'll spot a coffin upward on a ledge y'all can't achieve, and a rune is hiding nearby. However, to notice them all, look for a bike mechanism nearby and slowly lower the central flooring with it.

You'll spot a gear equally well as an "R" looking Rune - then freeze the gear and drop down to dial the rune, then wait where you dropped down from to spot a "C" looking rune to dial as well.

Now return to the wheel and completely lower both the middle and outer platforms, then look behind you lot to spot the last "Northward" looking rune, and hop up on the ledge to pause it and so you lot tin can unlock the Nornir Breast holding the Idunn Apple . Exist sure to also yank your axe back when standing on the platform where the terminal rune was, equally it volition bring you upwardly to the Coffin holding Runic Forearm Bracers and Soft Svartalfheim Steel.

Apply the wheel machinery to lower the platforms down all the style and you'll see a narrow passage going inside the outer temple. Freeze the gear while you run within to another prison-like expanse. T

advertising

here's some other wheel machinery here and then yous can return back exterior - try using it and you'll discover a subconscious coffin that's merely in the wall you can lower a chip to your level, and then throw your axe at the gear on the right. Caput back down the passage to open the Coffin and y'all'll get a Rare Enchantment - a Fragmented Center of Alfheim. It reduces all damage from Dark Elves' attacks by 12% and is VERY useful in this area, so put it to utilise!

Head through the prison (there doesn't seem to be any way to open up the cells with the Draugr notwithstanding) into a room with 2 root cores y'all can angle to hit both at once. Every bit you climb out, you'll be ambushed by a big ugly Dark Elf and his Night Elf Warriors.

At this point, you lot'll temporarily lose both your axe and Atreus - merely Kratos has rage to spare. So much so that in the following fight, you'll have unlimited Spartan Rage, so waste no time killing every Dark Elf that comes your manner.

When the closest enemies accept been dealt with, you'll need to observe a fashion to the far platform. Await to the right for a large wall and first beating it up until you tin rapidly tap Circle to create a platform over to the eye.

Now that you have back with y'all, y'all'll exist up confronting a host of Dark Elf Warriors. These guys are more armored than the others you lot've fought, and motility faster to charge their lance with dashing attacks that tin can break your guard and cause shockwaves fifty-fifty if they miss hitting yous directly. The attacks tin can besides blind and darken your vision - which can make tracking their motility a pain. Try and freeze one with an axe toss and and then beatdown the other with Atreus using his arrows to build upwards stun before it can wing abroad to kill them quickly.

advertisement

Later the 2 warriors get down, you might discover a nearby breast wrapped in roots. Look for a modest path going downward the reverse side to a dead elf holding Hacksilver.

Expect under the bridge to the right to spot one of 2 pulsating centers - the other is under the chest, and you tin can arc the shot to hit both at the aforementioned fourth dimension. Now you can return up to the principal platform and open the Coffin to go 1 Soft Svartalfheim Steel.

Since the master two pathways needs the calorie-free of Alfheim to cross, expect for a doorway on the other side of the platform from the breast and enter through at that place. Inside is another prison house-like surface area with more Draugr behind bars, and an inactive lift in the eye. Get out through the door on the right to a larger area with a path below.

Down here, you lot'll demand to cut abroad the roots so the Light of Alfheim can seep through and ability up a bridge. Cross to the other side and climb up where more than Night Elves will ambush y'all.

Be on warning for 1 hanging dorsum past a balcony trying to snipe you - you can embed an axe in his face, and rip it out when he tries to gear up another ranged blast.

advertizing

Every bit yous kill them, you lot'll accidentally awaken an Ancient - a being made of rock and elements that really wants you dead.

To kill it, yous'll demand to hit the weak indicate that it expels its elemental attacks from - which can become risky equally you'll need to dodge the beams first. If you hitting its juicy center, it will expel orbs onto the ground. Later on y'all end dodging its blast, grab an orb and toss it back to detonate to explosive issue, further exposing the weak point to attack.

Go along this strategy upwardly and y'all'll exist able to stun it fairly fast, letting y'all climb on top to deal additional damage until y'all are thrown off. Some Night Elf Warriors volition shortly join the fight - use the giant rock in the middle every bit cover as you lure the elves to you lot can get rid of them so you can focus dorsum on the elemental and repeat the process of stunning it until the creature falls.

Annotation that killing an Aboriginal will give you some great loot - including another Night Elf Enchantment (they stack!) and the Ancient's Centre - which you tin can merchandise with the Dwarves to craft the Aboriginal's Armor.

Legendary Chest Location :

Be sure to bank check the left side of this platform subsequently the boxing, and you'll find a Legendary Breast holding Njord's Tempest, a Light Runic Attack.

advertisement

Now that you're at the "root" of the trouble, it's time to clear out this gunk that's blocking the main span into the inner temple. Throw your axe to get rid of the protective layer, then become upwardly close and accuse your axe into the core to explode information technology. This will bring all the bridges in this room back online, assuasive you an easier way to go back to the tiptop.

Enter the Temple

Artifact Location:

With the bridges back, head to the upper bridge on the side reverse the door out to reach a expressionless terminate with several Low-cal Elf bodies.

One of whom holds one of the Spoils of War Elven Artifacts.

Video Guide: Part 13

Head across the new bridge back to the prison room to find the lift at present fully operational, which will take y'all support the pit y'all saw at the span entrance earlier. Now you tin can cantankerous the span and enter the bluish door into the Ringed Temple proper… but the door doesn't seem to have a spot where you tin open it. Whoops.

Find Another Manner Into the Temple

advertisement

Horn of Blood Mead Location :

From the inactive door, become left downwards a small-scale path to spot some of the Rune Bells that signify a Nornir Chest. It's located backside a blocked door, but if you look from the left side of the door you can spot a 2nd pulsating core on the right - and hitting both to clear the doorway to the breast.

The "N" looking rune is right to a higher place it, while the "C" and "R" runes are simply outside straight and to the right.

Be sure to striking them fast to unlock the breast and gain what should be the third Horn of Blood Mead - increasing your maximum rage meter!

Caput down the other path to bump into Sindri again. Since you accept the Aboriginal's Eye, he'll be able to develop new crafting recipes to make some actually awesome armor - but you'll need more resources in society to purchase them.

Lore Location :

Just to the right of Sindri you lot tin can spot another Jotnar Shrine to open to find a lore shrine for Groa, a Giant Sorceress.

When yous're ready, wait for the small crawlspace to the left of Sindri to enter the temple, and get fix for a welcoming party.

Equally you drop down into the long chamber, a Dark Elf Summoner will appear to do what he does best: Summon reinforcements. He'll proceed doing this too, every bit well as using his weapon to send shockwaves and projectiles - and then focus fire on him first before taking out the 2 Warriors that flank him.

When they're dead, look back at the wall yous dropped down to knock a hanging pot downwards for some Hacksilver.

ad

There's also a bury covered in roots here, and 3 pulsating cores on different strands forth the hall. Run past the lowest one and plough around to toss your axe upwards at all three of them, and y'all'll unlock the Coffin to get ane Soft Svartalfheim Steel.

Further along the ring passage you'll come across a host of Exploding Nightmares. They're pretty much oestrus-seeking missiles of poisonous substance - become back and launch your axes at them while dodging the incoming Dark Elves. In one case your sure no more are coming, turn your attending to the elves and rush and stun them to take them out.

Lore Location :

At the end of the hall a giant spire rises out of the temple - look along the wall going upward to find a ring of Rune Reads in one of the indentations, and have Atreus translate the Continue Safe the Light message for y'all.

You tin't see the pulsating cores needed to open up the coffin on the side, so jump the gap into the next room and so head right until you tin spot the line of three cores and hit them all to unlock the Coffin, and return to get a Runic War Belt.

Back in the foggy room, go left and hop up a ledge and motility on until you come to a wall with handholds y'all tin jump to.

This will lead you to the Ringed Temple Interior, where the Dark Elves take covered the calorie-free in hive of sorts. Cross over to the base of the hive and appoint the Night Elves here.

advertisement

A Summoner is among them, so either unload on him quickly or use Atreus to disrupt him when he tries to spin his staff and create more than reinforcements. You lot tin also try and get behind them and knock them off ledges for a quick kill.

When the crew lies dead, turn your attending to the root core and suspension it open up earlier powering up your axe to explode the cadre. It'south not plenty to get rid of the hive, but it will cast a big enough glow to activate a span nearby.

Cantankerous the bridge and head left, moving slowly for when a group of Explosive Nightmares appear. Hang dorsum and take it like shooting fish in a barrel as they drift to you, and utilize your axe throwing to detonate them all from a safety distance before moving up and crossing dorsum to the centre.

More Nightmares volition appear, every bit will a Dark Elf Summoner. Quickly blitz in and disrupt his summoning and and so keep knocking him into the wall to finish him apace before he gets the chance to motility abroad. Impale the other Nightmares and any other Elves who bring together the fight, and then look for another pulsating cadre to rip open.

Break Into the Hive

advertisement

Coming up the ramp after crossing the bridge, you'll be at the archway to the hive - which is surrounded by more pulsating cores. Don't be discouraged, you only demand to trim them in certain ways.

Walk upwards to the one at the door, and turn left to spot a group of iii y'all tin hit in 1 go. Await in a higher place you to see the roots above that connect the next group of three and line them up every bit well. Finally, line upward the last three that ends with the doorway to completely get rid of all the cores to gain entry to the Hive.

Inside the Hive, it'southward a fairly tight path. Sidle through the opening and head up the ramp to a wall you can climb to the top. Proceed moving forrard until yous reach a low passage that will accidentally take you straight to the center of the hive. Take note of all the occupants as you quitely make your way upwardly the side.

Destroy the Hive and Claim the Lite

Video Guide: Office Fourteen

Yous're going to demand to be gear up to motility as you reach the first core. Throw your axe and charge it up like yous did with the others.

advertizement

When the path crumbles, jump down and get fix to fight through a horde of Dark Elves. Luckily these grunts volition autumn pretty quick as Atreus will hem them in front of you. Use either Spartan Rage or your Runic Abilities to articulate a path in front of you, favoring charging attacks that bring your forrad.

Skills like Whirling Storm likewise work well letting yous contrivance forward and attack to go along your enemies at bay. Well-nigh the finish when the path widens, go for moves like Invaldi's Anvil to beat back everyone around y'all to make the final push.

Once you clear a path to the final core, destroy information technology, and the temple will come to life. However, before the task is complete, Kratos will need to do one final thing to get the Bifrost infused with the calorie-free.

As you enter the calorie-free, chase the flickering flame across familiar territory until you reach the end. When you reappear once more, turn around and wait for a cavern to enter and climb a long wall until you attain the adjacent path. Walk forward, and the event volition soon stop.

When you lot return, rejoin Atreus at the ledge and use the Bifrost to infuse his bow with Calorie-free Arrows - at present you volition exist able to create light bridges wherever you see the blueish crystals!

advertisement

Manually aim at the blue crystal from afar and have Atreus shoot information technology to create a span beyond. On the other side, drop down to a lower level and wait around. There'southward a blue crystal here but it'south been cast bated, and you can bear information technology to either of the receptacles hither.

If you lot want to get something extra before leaving, note the bury in a higher place the eye receptacle and place the crystal there, and you'll make a span connecting the upper walkway. Now you can get to the coffin and open up it for a final Fragmented Heart of Alfheim Enchantment.

Return back downwardly to the lower level and put the crystal on the receptacle near the big roots blocking more crystals, and information technology will create a bridge back to the centers lower level. Cantankerous it, and bargain with a few Nightmares earlier heading left.

There'southward a chest here, and if you stand to the right of the first pulsating cadre you can spot some other one behind the roots to hit both, netting y'all a Hacksilver Breast.

advertizing

Now head under the roots to the other side of the platform to notice some other bridge to create dorsum to the outer band.

A few Dark Elves will try and stop you by shooting projectiles - stun them with an axe toss and close the distance to knock them off ledges.

Create another bridge under the roots and wait back to align all iii pulsating cores, and you lot'll accept opened upward a path to make a bridge to the exit. Thankfully, another core on the center isle can be dispersed to reveal a crack to climb upwards back to the pinnacle.

Back at the Light, some other crew of Dark Elves will try to deadfall you. Remember that you tin can now upgrade Atreus' Skills with the Light Arrows to increment stun harm or weaken enemies to make more than use of his new ability.

Legendary Breast Location :

Have Atreus target the newly exposed crystal on the top ring to make a new bridge to the doorway.

Over here a few more Night Elves will try and make it your way, and they guard a nearby Legendary Chest that holds Strike of the Utgard, a Light Runic Attack.

advertisement

The manner forrard seems to be blocked by a wall of light, but if yous look up you tin spot a blue crystal hanging like a pendulum. Look forth the chain for a slice you can target with your axe to break the concatenation and deactivate the wall.

Lore Location :

Now that the blue crystal is on the wall, pick information technology up and place it in the nearby receptacle. You'll notice a Lore Marker rock nearby only the runes tin't be read - it turns out that information technology needs the Calorie-free to become readable, so have Atreus hitting the crystal to meet its contents: The Light of Alfheim.

Caput up to the next room where the mysterious blueish door that blocked your progress was before. Information technology turns out there's a sand bowl on a higher level needed to actuate information technology just you'll need to clear a path.

You can't hitting the pulsating roots from this angle, so return back downward to the Lore Marker and take the crystal support to this room. Identify it on the just open up slot to accept Atreus unlock a bridge above it. Climb the platforms to the correct to get up to the college vantage signal and cross over - giving yous a perfect shot of the iii pulsating root cores.

Horn of Blood Mead Location :

In the middle of the new bridge is a Nornir Chest, and nearby are the three Rune Seal Bells you need to hitting quickly to unlock it. The "R" looking rune is institute but behind the chest, while the "C" looking rune is to the left through a cleaved window past the dead trunk of an elf.

Finally, turn back the fashion you came to notice the "Due north" looking rune hanging over the platforms going back downward. You can hit the start two while standing in front of the breast, so dart right to striking the final. Hitting all of them rapidly will unlock the Nornir Chest to get you a Horn of Blood Mead.

Drop back down and put the blue crystal in the newly opened spot. Brand certain to point out the symbol above the door, and then go around behind the crystal to spot a wall with a hole up the side you can boost Atreus into. Once he runs up and carves the rune into the sand bowl, the way out volition finally exist open to you.

advertisement

Return to the Gunkhole

Video Guide: Part Fifteen

If yous're in the mood for sidequests, exist sure to cease by Sindri's shop below to learn nearly Fafnir's Hoard of treasure. Otherwise, caput dorsum along the bridge towards the behemothic trench you lot opened - which means you lot'll need to take the long fashion to become dorsum to your gunkhole on the other side of the trench.

Employ the elevator on the correct to become back down to the prison house area - and note that many cells are at present open up...which might be adept or bad. At the very least, you can loot the Hacksilver Chest.

Artifact Location :

Await around the cells to spy and open up one with the body of a dead Low-cal Elf. It might be nighttime, but you tin can utilise the Bifrost as a light source to explore the cell and catch i of the Spoils of State of war Artifacts from the dead body.

As you head through the closed door into the main body of the trench, you'll discover out that someone has triggered its closure above you, casting the trench into near-darkness. The boat is nonetheless at the other finish, so proceed cautiously. Two Poison Revenants will endeavour and ambush you, then make sure and employ sprinting attacks to follow up from Atreus stunning them and contrivance around the poison fissures they sweep.

advertisement

The crystals down in this area are still inactive, simply luckily y'all have Atreus and his Light Arrows. At that place are 2 paths going off to either side of the trench room. Facing the trench, the ane on the correct leads to a room with another crystal receptacle and a locked door, so accept the left path instead.

In this small room you'll detect plenty of barriers triggered past a hanging crystal. Strike information technology down with your axe and get set up to be ambushed by Draugr from the different cells. They should exist a pushover for y'all at this betoken, as long as you don't let them surroundings you lot.

Artifact Location :

Check the interior of the cells here to find the body of a Light Elf, and loot the corpse to find another of the Spoils of War Artifacts.

If y'all want to try out a side puzzle, grab the blue crystal and carry it all the manner over to the reverse room with the receptacle. This will activate the locked door, merely you lot'll need the right runes to unlock it, which are located on four spinning mechanisms around you.

Quickly hitting the sides with your axe until you notice the runes that look like a "B", "E", an downward slanted "F" and an upward slanted "F". If y'all are also slow, the puzzle will reset, but with practice yous'll have it unlocked in no time. Inside the treasure room is a Bury that holds Runic Scaled Spaulders and Soft Svartalfheim Steel.

advert

Take the crystal back to the trench room and look for a lower platform with a receptacle for the crystal. Use it to create a bridge across back to where the long pathway to the sand bowl y'all first took down here is located.

Artifact Location :

Earlier you dash off, recall that wheel mechanism you lot used to lower the platforms to a tunnel leading into a prison area. Return down at that place to find the doors open and the Draugr gone.

Search the cells for the body of a Light Elf holding another of the Spoils of War Artifacts, and add together information technology to your collection.

You can bank check the cells side by side to the sand bowl for anything else you lot missed, and and so get ready for a fight - equally the leader of the Nighttime Elf invasion force isn't going to let you leave without a fight.

Defeat Svartalqfurr

This Night Elf is tough - but he at to the lowest degree behaves similarly to his friends. He likes to flit around before dashing in with this lance to skewer you or swing it in a wide arc, but leaves plenty of time to wind up for you lot to either prepare to contrivance, disrupt or fourth dimension a cake at the concluding moment to off-balance him.

advertisement

Trouble comes when he starts launching projectiles. He'll often nuance backwards while leaving projectiles behind for you to step on. If you go hit, you'll be blinded, and if you thought this sucked before, information technology'south downright impossible to notice him in the darkened arena. You'll need to back off and proceed dodging more projectiles until your vision returns - so watch for his attacks that send iii projectiles into the ground across a wide surface area.

He'll also nuance dorsum and fix to accuse. When he does this on the ground and you spot him coming, dodge to the side or ready a Runic Assail to disrupt his accuse. In the air, he's much more powerful, and will slam into the basis sending a blinding shockwave that volition brand things worse. If you're already blinded, keep moving and dodging until yous have your sight dorsum, and look to Atreus to figure out his general position.

Utilize Atreus to keep him decorated while you dash across and hit him with your Runic Attacks, and be fix to counter his melee strikes or dodge backward if he plants blinding explosives at your anxiety. You can't stun him, so just focus on taking his health down and fugitive getting blinded to keep on the offensive. If you exercise become blinded, play it safety and proceed dodging until you can see.

Once he'due south out of health, perform a finisher on him to defeat this pesky fly for expert. He'll driblet an Etched Crest of Cunning Enchantment, too as a Runic Summon. This item tin can be imbued into Atreus' bow to summon beasts to aid fight for you. It's on a cooldown just like your Runic Attacks, and you can concur down the square button to activate information technology in combat.

Return to Midgard

advertisement

Video Guide: Function 16

Now information technology'due south time to finally go out the temple behind for good. Take the sand bowl elevator up and out to get dorsum to your boat.

If y'all're feeling up to it and haven't explored them before, there's however the ii afar shores to explore for some adequately quick loot:

Odin'due south Raven Location :

The Lite Elf Shore is home to 1 of Odin's Ravens perched on the pedestal of one of those Light Elf monuments to the left equally you enter. You tin either toss your axe it from the beach, or from the balcony on the side of the large tree.

Afterwards immigration out Draugr and Nightmare most the beach, look in the giant tree for a hanging box full of Hacksilver. There are iii lite crystals embedded in the ground you tin can hitting to reveal a Realm Tear Run into, which will pit you against two higher level dual-wielding Draugr. Moving right downwards the embankment y'all'll observe a Hidden Bedroom door to the left, and direct ahead leads to a tunnel. Here yous can find a chest blocked past roots - cut the ane over the gap and leap across, then turn effectually to toss your axe through all three.

Legendary Chest :

At the other finish of the tunnel from the group of roots, head out onto the platform overlooking the beach to discover a Legendary Breast holding Frost Giant's Frenzy - a Heavy Runic Attack. There's besides a hanging box out in the stone in front end of you, be sure to knock it down and grab information technology to get some Aegir's Aureate.

Artifact Location :

Equally you drib down from the platform with the Legendary Chest, wait for the body of a dead Light Elf to notice another of the Spoils of War Artifacts and add it to your drove.

advertizing

The Light Elf Shore has some Tatzelwurms and ranged Draugr waiting for you on the shore, likewise equally several roots on the left that cake another archway. Kill the enemies and look for a gate at the far end and a lever that volition heighten the gate - merely only for a few moments. On the other side will be 2 more Tatzelwurms waiting for you.

Idunn Apple Location :

From beyond the first gate, take a left forth a path to a gazebo with a Nornir Chest overlooking the river leading to the Ringed Temple. The hanging bell seals here take no markings and so it's a game of trial and error.

The right bells are located behind the breast to the left, straight to the right of the chest, and directly in front of the chest in the doorway.

Finding all three volition get you an Idunn Apple tree.

Head back through the other gate that'south blocked by two roots. To raise information technology, hit the lower i so the gate can raise, and before information technology slams shut once again hit the upper root and allow the gate smash the lower root.

Now you tin can head onto a balcony overlooking the water where a Realm Tear is. This thing volition summon ii high-level Heavy Draugr to fight you, which can be a scrap risky considering the impairment they bargain. Try to keep them separated or stunned, and if you can get the stun meter upwards on one of them, toss them into the water for a quick kill. Defeating both of them volition grant yous Grit of Realms, which can be used to upgrade your Talismans.

Artifact Location :

From the balustrade over the h2o, head right to observe the path blocked by two roots you tin carve apart. Cantankerous the root bridge and look down to the left to spot the roots blocking your path and a door below. Hit all of them and a nearby Artifact on the footing will be revealed - the last of the Spoils of War Artifacts

Legendary Breast Location :

With the roots gone, there's a new tunnel to the side yous can accept into a small room with a Legendary Breast covered past 3 pulsating cores nearby - 2 of which are on split hanging confined.

Utilize the nearby cycle machinery to rotate the bars all the way, and watch equally they rotate back slowly to marshal while facing the only stationary core at the top, and you can toss your axe every bit they all align. This will unlock the chest to reveal the Amulet of Kvasir - a rare Talisman that slows time upon perfect dodges.

Make your way back to Tyr'southward Temple and sell your loot at Sindri. Note that if yous were unable to pick up some items that were dropped in at present inaccessible areas of the temple, y'all tin can claim them in the Lost Items section from his bill of fare.

Render dorsum to the temple and use the Bifrost to brand your way back to Midgard, and to the Shore of Nine. Back in Midgard, y'all tin talk to Brok near meeting his blood brother, and he'll jealousy vitrify your weapon - just slightly. He also has new armor to sell, and you can accept him upwards on a side Favor: Second Paw Soul - a job to enter the Volunder Mines.

advertisement

Equally you head across the bridge to the Vanaheim Belfry, you'll be attacked by Speed Draugr. These guys aren't every bit much of a pushover as regular Draugr, equally they can sprint at you with high speed to hit before you lot tin can react. Watch for their anxiety to ignite to signal a nuance and counter them when they come up to attack.

Inside the belfry, you'll annotation the blue crystals that beautify the inner walls can now exist shot - but beware. This triggers a Realm Tear, a manner to defeat high-level enemies to get Realm Dust to enhance your Talismans. The enemies you'd summon would include level 6 Revenants, who can probable kill yous in a single hit at your current state, and so you may want to agree off on those.

Lore Location :

Back inside the tunnel to the Foothills, the bridge the Witch made is gone, forcing you to drop down. Now you can find a blue crystal here - if you deport information technology to the receptacle you can activate it to highlight a Lore Marker: Beware of Seidr.

As you enter the Foothills, beware an incursion of Rabid and Poison Wolves that will come up down from the mountain to ambush you. You can either head left and accept Sindir's Skymover back up, or accept the long style up - it'due south your choice. Caput to the mountain path, and meet if the Light of Alfheim volition serve you here.

Dispel the Black Breath

When prompted, have out the Bifrost and employ its light to shell back the darkness. Slowly movement frontward and the dark smoke will be pushed dorsum as you make your manner upward the path, and at the base of operations, Kratos will finally dispel the Black Breath - and your path up the mountain will be fabricated articulate.

advertizing

To keep following our complete God of War walkthrough, be sure to click the link below to leap to our next walkthrough guide.

  • Inside the Mount

Up Next: Inside the Mountain

In This Wiki Guide

God of War

God of War

From Santa Monica Studio and creative director Cory Barlog comes a new beginning for one of gaming's almost recognizable icons in the epic PlayStation 4 entry in the God of War franchise.

Avatar: The Way of Water Trailer

Avatar: The Way of Water Trailer

Check out the teaser trailer for Avatar: The Way of Water, the upcoming picture show starring Zoe Saldana, Sam Worthington, Sigourney Weaver, Stephen Lang, Cliff Curtis, Joel David Moore, CCH Pounder, Edie Falco, Jemaine Clement, and Kate Winslet. Set more than a decade after the events of the beginning motion picture, Avatar: The Style of Water begins to tell the story of the Sully family (Jake, Neytiri, and their kids), the trouble that follows them, the lengths they go to keep each other safety, the battles they fight to stay live, and the tragedies they endure.Avatar: The Way of H2o, directed past James Cameron, opens in theaters on December sixteen, 2022.

God Of War Light Crystal,

Source: https://www.ign.com/wikis/god-of-war-2018/The_Light_of_Alfheim

Posted by: johnsonwhostell68.blogspot.com

Related Posts

0 Response to "God Of War Light Crystal"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel